
TechNia Program
Bridging sports and technology through coding, robotics, and innovative problem-solving.
Hack the Game
TechNia is our innovative technology program that bridges the worlds of sports and technology. We believe that the problem-solving mindset developed through sports can be applied to technology challenges, and vice versa. Through coding workshops, hackathons, and maker-labs, we encourage participants to explore the intersection of physical activity and digital innovation.
Our approach focuses on practical, project-based learning that allows participants to create technology solutions for real-world problems, particularly those related to sports and physical activity. We foster an environment of creativity, collaboration, and critical thinking where young innovators can thrive.
Technology Areas
Coding
Web, mobile, and game development
Robotics
Building and programming robots
Sports Analytics
Data collection and performance analysis
Wearable Tech
Fitness trackers and smart equipment
3D Printing
Designing and creating sports equipment
AI & Machine Learning
Smart coaching and training systems
Program Structure
Sport-Tech Hackathons
Regular hackathon events where participants collaborate to solve sports-related challenges using technology. These events bring together coders, athletes, designers, and mentors to create innovative solutions in a competitive yet supportive environment.
Maker-Labs
Access to our fully-equipped maker spaces with cutting-edge technology including 3D printers, robotics kits, electronics, and more. Participants can use these resources to prototype and develop their ideas under the guidance of experienced mentors.
Innovation Showcases
Opportunities to showcase innovations at national and international events. We help participants prepare their projects for presentation, connect with industry professionals, and potentially secure funding or support for further development.
- Junior Innovators (10-12 years)
- Tech Explorers (13-15 years)
- Innovation Leaders (16-18 years)
- Advanced Developers (19+ years)
Project Highlights
CricketSense
A wearable device that tracks cricket bowling actions and provides real-time feedback to improve technique and prevent injuries.
Developed by TechNia students (16-18 years)
TrackMaster
A mobile app that uses computer vision to analyze running form and provide personalized improvement suggestions for athletes.
Developed by TechNia students (13-15 years)
Mentor Team
Our mentor team consists of technology professionals, entrepreneurs, and academics who are passionate about fostering innovation in young minds. Many of our mentors have backgrounds in both sports and technology, bringing a unique perspective to the program.
Nikhil Sharma
Lead Technology Mentor
Software engineer and former state-level basketball player with expertise in sports analytics.
Priya Gupta
Robotics Specialist
Robotics engineer with experience developing wearable technology for athletes.
Program Details
Duration
Ongoing program with quarterly projects
Sessions
Weekly workshops (2 hours) + lab access
Location
SPSF Innovation Hub, New Delhi
Age Groups
10-12, 13-15, 16-18, 19+ years
Equipment
All technology and equipment provided
Testimonials
"TechNia helped me combine my love for cricket with my interest in technology. I've developed a bowling analysis app that's now being used by my entire team!"
"I never thought I could build a robot, but the mentors at TechNia made it accessible and fun. Now I'm teaching younger kids how to code!"
Upcoming Events
Sports-Tech Hackathon 2025
July 15-17, 2025
48-hour challenge to create innovative sports technology solutions
National Innovation Showcase
September 5-6, 2025
Opportunity to present projects to industry leaders and investors
Robotics Workshop Series
Every Saturday, June-August 2025
Hands-on workshops for building sports-related robots